package com.Pure;
import android.graphics.Point;

import com.e3roid.drawable.*;
public class PureVempire extends PureGameObject {
	public PureVempire(Sprite s)
	{
		super(s);
	}
	public PureLightDirection onLightCollide(PureGrid grid,Point lightFrom,Point lightEnd,
			int lengthOfLight,PureLightDirection lightFromDir)
	{
		grid.removeObject(this);
		grid.setUpdateLightRay(true);
		
		return lightFromDir;
	}
	
}
